In our April 17, 2026 team playtest we tested an early-game puzzle where players have to design a vehicle that can sneak past these launchers.
In our April 17, 2026 team playtest we tried a challenging level where players have to raid a dwarf fort on icy terrain, where vehicles have low traction. Our frontal assault didn't work, but we managed to smash our way through a side wall.
In our April 10, 2026 team playtest, Sarah built a brimstone cruiser with dragons-head flamethrowers, and the rest of us hopped on for a ride.
For our March 27, 2026 team playtest we plumbed through player names so we can display them in the game, and we added a new environment system. Here we're testing a lightning storm for the first time.
In our March 20, 2026 team playtest we tried Lisa's new puzzle level, where players have to clear obstructions and then turn cranks to lower the water level. In this clip, one vehicle design successfully unblocked a crank, while another comically failed to reach it.
For our March 6, 2026 team playtest we changed how goblins build units. Now players see full previews of units under construction, and can watch goblins fly around and build them.
Our original vision for zero-latency online worlds
A comic-style presentation about our rollback physics technology