For our March 27, 2026 team playtest we plumbed through player names so we can display them in the game, and we added a new environment system. Here we're testing a lightning storm for the first time.
In our March 20, 2026 team playtest we tried Lisa's new puzzle level, where players have to clear obstructions and then turn cranks to lower the water level. In this clip, one vehicle design successfully unblocked a crank, while another comically failed to reach it.
For our March 6, 2026 team playtest we changed how goblins build units. Now players see full previews of units under construction, and can watch goblins fly around and build them.
Here's a first look at the new snow biome we've been working on. In our February 27, 2026 team playtest we built machines to deliver statues back to their pedestals by sliding them across the ice.
In our February 6, 2026 team playtest we built vehicles with the new monster wheel part, and used it to drive over and squish dwarves.
In our January 30, 2026 team playtest we tried out Lisa's new dwarf fort level. Playing online from Seattle and Reno, Stephen and Mo collaborated to breach the portcullis, with Mo's copter doing lightning damage and Stephen's spinner vehicle flinging the portcullis up and off its track.
Our original vision for zero-latency online worlds
A comic-style presentation about our rollback physics technology