For our March 6, 2026 team playtest we changed how goblins build units. Now players see full previews of units under construction, and can watch goblins fly around and build them.
Here's a first look at the new snow biome we've been working on. In our February 27, 2026 team playtest we built machines to deliver statues back to their pedestals by sliding them across the ice.
In our February 6, 2026 team playtest we built vehicles with the new monster wheel part, and used it to drive over and squish dwarves.
In our January 30, 2026 team playtest we tried out Lisa's new dwarf fort level. Playing online from Seattle and Reno, Stephen and Mo collaborated to breach the portcullis, with Mo's copter doing lightning damage and Stephen's spinner vehicle flinging the portcullis up and off its track.
We recently started work on a new unit toolbar and unit selection interface. This clip from our January 16, 2026 team playtest shows them in action. The selection bar provides easy access to edit or place any unit from your library of designs, and the toolbar provides direct control over any unit you've placed.
In our January 2, 2026 team playtest we built some extreme vehicles using our new suspension and hydraulic cylinder parts.
Our original vision for zero-latency online worlds
A comic-style presentation about our rollback physics technology