In our January 30, 2026 team playtest we tried out
Lisa's new dwarf fort level. Playing online from
Seattle and Reno, Stephen and Mo collaborated
to breach the portcullis, with Mo's copter doing
lightning damage and Stephen's spinner vehicle
flinging the portcullis up and off its track.
We recently started work on a new unit toolbar and
unit selection interface. This clip from our January 16,
2026 team playtest shows them in action. The selection
bar provides easy access to edit or place any unit
from your library of designs, and the toolbar provides
direct control over any unit you've placed.
In our January 2, 2026 team playtest we built
some extreme vehicles using our new suspension
and hydraulic cylinder parts.
In our December 19, 2025 team playtest we tested
new social features, including a first implementation of
grabbing dragons by their tails.
This week we worked on magnetism. In our December 12, 2025
team playtest, we tried using magnets to solve a spiked ball pit puzzle.
Stephen and Lisa took very different approaches.
Inventing new units with friends in our
December 5, 2025 team playtest