For our October 23, 2026 team playtest, we started adding skits to tell story better for level intros and other key moments.
In our August 7, 2026 team playtest, we built units out of newly-added parts. This was an unexpected use of the new hinge part: using it to make amusement park rides!
For our June 12, 2026 team playtest, we added events and challenges to the open world. Here Stephen completes the design of his new vehicle and tests it out in a race.
In our April 17, 2026 team playtest, we tested an early-game puzzle where players have to design a vehicle that can sneak past these launchers.
In our April 17, 2026 team playtest, we tried a challenging level where players have to raid a dwarf fort on icy terrain, where vehicles have low traction. Our frontal assault didn't work, but we managed to smash our way through a side wall.
In our April 10, 2026 team playtest, Sarah built a brimstone cruiser with dragons-head flamethrowers, and the rest of us hopped on for a ride.
Our original vision for zero-latency online worlds
A comic-style presentation about our rollback physics technology